对抗性训练遭受了稳健的过度装备,这是一种现象,在训练期间鲁棒测试精度开始减少。在本文中,我们专注于通过使用常见的数据增强方案来减少强大的过度装备。我们证明,与先前的发现相反,当与模型重量平均结合时,数据增强可以显着提高鲁棒精度。此外,我们比较各种增强技术,并观察到空间组合技术适用于对抗性培训。最后,我们评估了我们在Cifar-10上的方法,而不是$ \ ell_ indty $和$ \ ell_2 $ norm-indeded扰动分别为尺寸$ \ epsilon = 8/255 $和$ \ epsilon = 128/255 $。与以前的最先进的方法相比,我们表现出+ 2.93%的绝对改善+ 2.93%,+ 2.16%。特别是,反对$ \ ell_ infty $ norm-indeded扰动尺寸$ \ epsilon = 8/255 $,我们的模型达到60.07%的强劲准确性而不使用任何外部数据。我们还通过这种方法实现了显着的性能提升,同时使用其他架构和数据集如CiFar-100,SVHN和TinyimageNet。
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分发班次的稳健性对于部署现实世界中的机器学习模型至关重要。尽管如此必要的,但在定义导致这些变化的潜在机制以及评估跨多个不同的分发班次的稳健性的潜在机制很少。为此,我们介绍了一种框架,可实现各种分布换档的细粒度分析。我们通过评估在合成和现实世界数据集中分为五个类别的19个不同的方法来提供对当前最先进的方法的整体分析。总的来说,我们训练超过85架模型。我们的实验框架可以很容易地扩展到包括新方法,班次和数据集。我们发现,与以前的工作〜\ citep {gulrajani20}不同,该进度已经通过标准的ERM基线进行;特别是,在许多情况下,预先训练和增强(学习或启发式)提供了大的收益。但是,最好的方法在不同的数据集和班次上不一致。
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最近的工作认为,强大的培训需要比标准分类所需的数据集大得多。在CiFar-10和CiFar-100上,这转化为仅培训的型号之间的可稳健稳健精度差距,这些型号来自原始训练集的数据,那些从“80万微小图像”数据集(TI-80M)提取的附加数据培训。在本文中,我们探讨了单独培训的生成模型如何利用人为地提高原始训练集的大小,并改善对$ \ ell_p $ norm-inded扰动的对抗鲁棒性。我们确定了包含额外生成数据的充分条件可以改善鲁棒性,并证明可以显着降低具有额外实际数据训练的模型的强大准确性差距。令人惊讶的是,我们甚至表明即使增加了非现实的随机数据(由高斯采样产生)也可以改善鲁棒性。我们在Cifar-10,CiFar-100,SVHN和Tinyimagenet上评估我们的方法,而$ \ ell_ indty $和$ \ ell_2 $ norm-indeded扰动尺寸$ \ epsilon = 8/255 $和$ \ epsilon = 128/255 $分别。与以前的最先进的方法相比,我们以强大的准确性显示出大的绝对改进。反对$ \ ell_ \ infty $ norm-indeded扰动尺寸$ \ epsilon = 8/255 $,我们的车型分别在Cifar-10和Cifar-100上达到66.10%和33.49%(改善状态)最新美术+ 8.96%和+ 3.29%)。反对$ \ ell_2 $ norm-indeded扰动尺寸$ \ epsilon = 128/255 $,我们的型号在Cifar-10(+ 3.81%)上实现78.31%。这些结果击败了使用外部数据的最先前的作品。
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现代神经网络Excel在图像分类中,但它们仍然容易受到常见图像损坏,如模糊,斑点噪音或雾。最近的方法关注这个问题,例如Augmix和Deepaulment,引入了在预期运行的防御,以期望图像损坏分布。相比之下,$ \ ell_p $ -norm界限扰动的文献侧重于针对最坏情况损坏的防御。在这项工作中,我们通过提出防范内人来调和两种方法,这是一种优化图像到图像模型的参数来产生对外损坏的增强图像的技术。我们理论上激发了我们的方法,并为其理想化版本的一致性以及大纲领提供了足够的条件。我们的分类机器在预期对CiFar-10-C进行的常见图像腐败基准上提高了最先进的,并改善了CIFAR-10和ImageNet上的$ \ ell_p $ -norm有界扰动的最坏情况性能。
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Machine learning models are typically evaluated by computing similarity with reference annotations and trained by maximizing similarity with such. Especially in the bio-medical domain, annotations are subjective and suffer from low inter- and intra-rater reliability. Since annotations only reflect the annotation entity's interpretation of the real world, this can lead to sub-optimal predictions even though the model achieves high similarity scores. Here, the theoretical concept of Peak Ground Truth (PGT) is introduced. PGT marks the point beyond which an increase in similarity with the reference annotation stops translating to better Real World Model Performance (RWMP). Additionally, a quantitative technique to approximate PGT by computing inter- and intra-rater reliability is proposed. Finally, three categories of PGT-aware strategies to evaluate and improve model performance are reviewed.
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Mixtures of von Mises-Fisher distributions can be used to cluster data on the unit hypersphere. This is particularly adapted for high-dimensional directional data such as texts. We propose in this article to estimate a von Mises mixture using a l 1 penalized likelihood. This leads to sparse prototypes that improve clustering interpretability. We introduce an expectation-maximisation (EM) algorithm for this estimation and explore the trade-off between the sparsity term and the likelihood one with a path following algorithm. The model's behaviour is studied on simulated data and, we show the advantages of the approach on real data benchmark. We also introduce a new data set on financial reports and exhibit the benefits of our method for exploratory analysis.
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Passive monitoring of acoustic or radio sources has important applications in modern convenience, public safety, and surveillance. A key task in passive monitoring is multiobject tracking (MOT). This paper presents a Bayesian method for multisensor MOT for challenging tracking problems where the object states are high-dimensional, and the measurements follow a nonlinear model. Our method is developed in the framework of factor graphs and the sum-product algorithm (SPA). The multimodal probability density functions (pdfs) provided by the SPA are effectively represented by a Gaussian mixture model (GMM). To perform the operations of the SPA in high-dimensional spaces, we make use of Particle flow (PFL). Here, particles are migrated towards regions of high likelihood based on the solution of a partial differential equation. This makes it possible to obtain good object detection and tracking performance even in challenging multisensor MOT scenarios with single sensor measurements that have a lower dimension than the object positions. We perform a numerical evaluation in a passive acoustic monitoring scenario where multiple sources are tracked in 3-D from 1-D time-difference-of-arrival (TDOA) measurements provided by pairs of hydrophones. Our numerical results demonstrate favorable detection and estimation accuracy compared to state-of-the-art reference techniques.
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Location-aware networks will introduce new services and applications for modern convenience, surveillance, and public safety. In this paper, we consider the problem of cooperative localization in a wireless network where the position of certain anchor nodes can be controlled. We introduce an active planning method that aims at moving the anchors such that the information gain of future measurements is maximized. In the control layer of the proposed method, control inputs are calculated by minimizing the traces of approximate inverse Bayesian Fisher information matrixes (FIMs). The estimation layer computes estimates of the agent states and provides Gaussian representations of marginal posteriors of agent positions to the control layer for approximate Bayesian FIM computations. Based on a cost function that accumulates Bayesian FIM contributions over a sliding window of discrete future timesteps, a receding horizon (RH) control is performed. Approximations that make it possible to solve the resulting tree-search problem efficiently are also discussed. A numerical case study demonstrates the intelligent behavior of a single controlled anchor in a 3-D scenario and the resulting significantly improved localization accuracy.
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This paper presents an introduction to the state-of-the-art in anomaly and change-point detection. On the one hand, the main concepts needed to understand the vast scientific literature on those subjects are introduced. On the other, a selection of important surveys and books, as well as two selected active research topics in the field, are presented.
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Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts' demonstrations, where the agent copies actions from a similar demonstration trajectory of image-action pairs. We perform a proximity search over the BASALT MineRL-dataset in the latent representation of a Video PreTraining model. The agent copies the actions from the expert trajectory as long as the distance between the state representations of the agent and the selected expert trajectory from the dataset do not diverge. Then the proximity search is repeated. Our approach can effectively recover meaningful demonstration trajectories and show human-like behavior of an agent in the Minecraft environment.
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